Top 5 Scariest Bosses in Metal Gear Solid
Defeating a high-level boss
can be intriguing. At the same time, gamers can argue how easy it was to kill a
first-level boss or a medium level boss, but they can't back out from the fact
that some game bosses are Impenetrable. No matter how hard you try, you can't
just defeat some bosses without a proper strategy. One such game is the cult
classic Metal Gear Solid, whose
reputation is pretty badass among the gaming freaks. Since its release on July
13, 1987, Metal Gear Solid has
evolved into a community of hardcore gamers, and among the best Metal Gear Solid games, here are the 5
Scariest boss fights in the long-running franchise of MGS.
Senator
Armstrong
How often do we see a
buffed politician with a nanotech infusion? In 2018, Metal Gear Rising: Revengeance, players have to defeat some of the
strongest bosses in the game, but Senator Armstrong is just built differently.
With the superhuman strength and an unbreakable defense, Senator Armstrong can
send some new players back to their home. Imagine a powerful politician with a
mighty arsenal at his disposal. The nanotech infusion mixed with Senator
Armstrong's hateful personality makes him almost immortal and a scary-looking
boss who stands at 7 feet tall.
Ninja
While the early Metal Gear games were not as badass as
the new ones. Some bosses were frightening enough to break down the player's
morale as they were just impossible to kill. Gray Fox, also known as Ninja,
fights like a real ninja, and he is immune to bullets. After leaving a pile of
corpses behind, Ninja uses his stealth camouflage to hide in the most
unsuspicious places and lurks for an opening to attack while the players let
their guard down. Super scary, isn't it?
Crying
Wolf
While she was not the
hardest boss of the Metal Gear Solid 4:
Guns of the Patriots, Crying Wolf was undoubtedly the most terrifying of
them all. Crying Wolf was infected with a monster skeleton, and the constant
crying makes her a horrifyingly predatory villain. The snowy forest and her
continuous crying are not for the players who are not good with horror type
games.
Vamp
As the name suggests, Vamp
is a vampire in Metal Gear Solid 2
and Metal Gear Solid 4. The
superhuman speed and the fast regeneration process makes Vamp a worthy opponent
in the Metal Gear Solid franchise.
What makes Vamp scary is the way everyone describes him in the game. Although
Raiden has fought with many monsters, the way Raiden describes him scares the
players out of their souls. In Metal Gear
Solid 2, Raiden describes Vamp as; "The
way he moved... didn't seem human."
The
Sorrow
If anyone thought Metal Gear Solid could not be weirder,
The Sorrow comes in as the most frightening character in the series. He was the
initial "Spirit Medium Soldier" of the former Cobra Unit. Apart from hanging between the living and dead, what's
scary about The Sorrow is his existence, which cannot be contemplated by any
sane man. He neither lives in a world of humans nor in the worlds of the dead,
making him the ghost of the Metal Gear
world.
Psycho
Mantis
Psycho Mantis is a
top-level psychic boss in the game. Apart from his telepathy and psychokinetic
skills, he can control people and make them his puppet, destroying
relationships and player’s morale. Although he is not the scariest looking boss
and doesn't give you jump scars like the rest of the bosses, Psycho Mantis
plays with the brain by forcing hallucinations on players and using the
non-player character (NPC) to confuse players and eventually kills them.
Conclusion
Metal Gear Solid has some of the scariest bosses, but some of them
couldn't live up to the hype since the low-level bosses can be killed easily
and don't hold a big evil persona like the above five. Some wildcard entries
that come close to these five are Volgin and Laughing Octopus.
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